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3D game engine to support Linux-based mobile devices

Oct 30, 2002 — by LinuxDevices Staff — from the LinuxDevices Archive — views

San Jose, CA and Helsinki, Finland — (press release excerpt) — Fathammer today announced the commercial launch and availability of the X-Forge 3D Game Engine for mobile devices, which provides game developers the ability to deliver high frame rate, console-quality 3D games with low memory footprint on a wide variety of wireless PDAs, Smartphones, and handheld game devices.

The X-Forge 3D Game Engine is built with Fathammer's X-Forge cross-platform suite of APIs highly optimized for the technology, form factor, and configurations of current and future mobile devices. The game engine is a complete SDK and suite of development tools which allows for rapid development of high quality 3D games.

Games developed with X-Forge achieve real-time frame rates and impressive visual quality through optimizations for industry leading mobile technologies. Using familiar game development tools and APIs, developers can reduce development time and budget while focusing on content creation rather than technical barriers. Also, due to Fathammer's continued integration of emerging hardware and standards, developers can quickly have their games running on new mobile devices with a minimal amount of effort.

While X-Forge supports Symbian OS, Microsoft Pocket PC and Smartphone 2002, Embedded Linux, and other popular mobile operating systems, the initial release focuses on Symbian OS support including Nokia Series 60 and the Sony Ericsson P800 Smartphone.

 
This article was originally published on LinuxDevices.com and has been donated to the open source community by QuinStreet Inc. Please visit LinuxToday.com for up-to-date news and articles about Linux and open source.



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