QCanvasItem* item;
QCanvasItemList l = head->collisions(FALSE);
for (QCanvasItemList::Iterator it=l.begin();
item = *it;
// check if snake hit target
if ( (item->rtti()== 1500 ) &&
(item->collidesWith(head)) ) {
// do something
return;
}
// check if snake hit wall
if ( (item->rtti()== 1600) &&
(item->collidesWith(head)) ) {
// do something
return;
}
}