First conformant OpenGL “Embedded” 3D graphics library
Feb 19, 2004 — by LinuxDevices Staff — from the LinuxDevices Archive — 1 viewsHybrid Graphics says its 3D graphics library for embedded devices is the first to complete the conformance testing process defined by the Khronos Group for the OpenGL ES (Embedded Standard) API. Hybrid's “OpenGL ES API Framework” supports software-only, multimedia hardware, or 3D graphics hardware acceleration, depending on the platform's capabilities, and targets mobile phones and other small embedded… devices.
As a member of Khronos, Hybrid says it helped define the OpenGL ES API standard, and has licensed its Framework to the Khronos Group for inclusion in the official OpenGL ES 1.0 Adopter's Pack received by OpenGL ES Adopters. Hybrid also reports that “major mobile phone vendors” have licensed its OpenGL ES technology.
Hybrid says its OpenGL ES API Framework brings advanced 3D graphics core technology into mobile phones and embedded devices. The API Framework has been “fully tested with leading middleware and content engine offerings,” according to Hybrid, and ships with extensive testing and verification tools.
“Conformance testing is vital to ensure that the OpenGL ES API provides a reliable and stable graphics capability across a wide variety of devices and markets,” said Neil Trevett, senior vice president of market development at 3Dlabs, president of the Khronos Group and chairman of the OpenGL ES Working Group.
“Our implementation brings 3D graphics to handsets without any additional hardware modifications,” says Harri Holopainen, CTO of Hybrid Graphics. “We are glad to see leading game engine and middleware vendors targeting OpenGL ES and our software implementation now delivers a conformant API in a wide range of devices.”
The Hybrid OpenGL ES API Framework is available for licensing now, along with support, integration, and maintenance services from Hybrid.
Khronos is now accepting OpenGL ES Adopting members, who will receive software and documentation, official conformance tests for the OpenGL ES 1.0 API, an open source sample implementation of the OpenGL ES API created as a wrapper over a desktop implementation on Windows and Linux, and an executable copy of The Hybrid OpenGL ES API Framework library for Windows.
More information is available from the Khronos, which will hold a conference on OpenGL ES on Wed., February 25, at 3PM GSM.
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