Tutorial: A simple embedded Linux system
Mar 23, 2009 — by LinuxDevices Staff — from the LinuxDevices Archive — 220 viewsForeword — This article begins a series of tutorials on embedded Linux system development contributed by noted ARM Linux kernel hackers Vincent Sanders and Daniel Silverstone. In the initial installment, the Simtec engineers describe how embedded devices differ from other computers, and how to build “the most basic system possible.”
Papers in the series have been contributed to LinuxDevices by Simtec Electronics, a 20-year-old U.K.-based company specializing in embedded hardware and software services, with special expertise in ARM Linux.
Other papers in the series (will) include:
- Building a simple embedded system (this paper)
- Building an embedded Linux system with a web server
- Building an embedded Linux web kiosk
- Building an ARM-based embedded Linux web kiosk
- Improving an embedded Linux system
- Deploying embedded Linux systems
Enjoy . . . !
by Vincent Sanders and Daniel Silverstone
Introduction
Constructing an embedded system with Linux is often seen as a complex undertaking. This article is the first in a series which will show the fundamental aspects of constructing such systems and enable the reader to apply this knowledge to their specific situation.
This first article covers the construction of the most basic system possible, which will provide a command shell on the console. Along with the rest of the series, it assumes a basic understanding of a Linux-based operating system. While discussing concepts and general approaches, these concepts are demonstrated with extensive practical examples. All the practical examples are based upon a Debian- or Ubuntu-based distribution.
What is an embedded system?
The term “Embedded System” has been applied to such a large number of systems that its meaning has become somewhat ill-defined. The term has been applied to everything from 4-bit microcontroller systems to huge industrial control systems.
The context in which we are using the term here is to refer to systems where the user is limited to a specific range of interaction with a limited number of applications (typically one). Thus, from the whole spectrum of applications which a general purpose computer can run, a very narrow selection is made by the creator of the embedded system software.
It should be realized that the limits of interaction with a system may involve hardware as well as software. For example, if a system is limited to a keypad with only the digits 0 to 9, user interaction will be more constrained than if the user had access to a full 102-key keyboard.
In addition to the limiting of user interaction, there may also be limits on the system resources available. Such limits are typically imposed by a system's cost, size, or environment. However, wherever possible, these limits should be arrived at with as much knowledge of the system requirements as possible. Many projects fail unnecessarily because an arbitrary limit has been set which makes a workable solution unachievable. An example of this would be the selection of a system's main memory size before the application's memory requirements have been determined.
What do you want to achieve?
A project must have a clearly defined goal.
This may be viewed as a statement of the obvious, but it bears repeating as for some unfortunately inexplicable reason, embedded systems seem to suffer from poorly-defined goals.
An “embedded” project, like any other, should have a clear statement of what must be achieved to be declared a success. The project brief must contain all the requirements, as well as a list of “desirable properties.” It is essential that the two should not be confused; e.g., if the product must fit inside a 100mm by 80mm enclosure, that is a requirement. However, a statement that the lowest cost should be achieved is a desirable item, whereas a fixed upper cost would be a requirement.
If information necessary to formulate a requirement is not known, then it should be kept as a “desirable item” couched in terms of that unknown information. It may be possible that once that information is determined, a requirement can be added.
It is, again, self-evident that any project plan must be flexible enough to cope with changes to requirements, but it must be appreciated that such changes may have a huge impact on the whole project and, indeed, may invalidate central decisions which have already been made.
General IT project management is outside the scope of this article. Fortunately there exist many good references on this topic.
Requirements which might be added to a project brief based on the assumptions of this article are:
- The system software will be based upon a Linux kernel.
- The system software will use standard Unix-like tools and layout.
The implications of these statements mean the chosen hardware should have a Linux kernel port available, and must have sufficient resources to run the chosen programs.
Another important consideration is what kind of OS the project warrants. For example, if you have a project requirement of in-field updates, then you may want to use a full OS with package management, such as Debian GNU/Linux or Fedora. Such a requirement would, however, imply a need for a non-flash-based storage medium such as a hard disc for storing the OS, as these kinds of systems are typically very large (even in minimal installations), and not designed with the constraints of flash-based storage in mind. However, given that additional wrinkle, using an extant operating system can reduce software development costs significantly.
Anatomy of a Linux-based system
Much has been written on how Linux-based systems are put together; however a brief review is in order, to ensure that basic concepts are understood.
To be strictly correct the term “Linux” refers only to the kernel. Various arguments have been made as to whether the kernel constitutes an operating system (OS) in its entirety, or whether the term should refer to the whole assemblage of software that makes up the system. We use the latter interpretation here.
The general steps when any modern computer is turned on or reset is:
- The CPU (or designated boot CPU on multi-core/processor systems) initializes its internal hardware state, loads microcode etc.
- The CPU commences execution of the initial boot code, e.g., the BIOS on x86 or the boot-loader on ARM.
- The boot code loads and executes the kernel. However, it is worth noting that x86 systems generally use the BIOS to load an intermediate loader such as GRUB or syslinux, which then fetches and starts the kernel.
- The kernel configures the hardware and executes the init process.
- The init process executes other processes to get all the required software running.
The kernel's role in the system is to provide a generic interface to programs, and arbitrate access to resources. Each program running on the system is called a process. Each operates as if it were the only process running. The kernel completely insulates a program from the implementation details of physical memory layout, peripheral access, networking, etc.
The first process executed is special in that it is not expected to exit, and is expected to perform some basic housekeeping tasks to keep a system running. Except in very specific circumstances, this process is provided by a program named /sbin/init. The init process typically starts a shell script at boot to execute additional programs.
Some projects have chosen to run their primary application as the init process. While this is possible, it is not recommended, as such a program is exceptionally difficult to debug and control. A programming bug in the application halts the system, and there is no way to debug the issue.
One feature of almost all Unix-like systems is the shell, an interactive command parser. Most common shells have the Bourne shell syntax.
A simple beginning
We shall now consider creating a minimal system. The approach taken here requires no additional hardware beyond the host PC, and the absolute minimum of additional software.
As already mentioned, these examples assume a Debian or Ubuntu host system. To use the QEMU emulator for testing, the host system must be supported by QEMU as a target. An example where this might not be the case is where the target system is x86-64, which QEMU does not support.
To ease construction of the examples, we will use the kernel's initramfs support. An initramfs is a gzip-compressed cpio archive of a file system. It is unpacked into a RAM disk at kernel initialization. A slight difference to normal system start-up is that while the first process executed must still be called init, it must be in the root of the file system. We will use the /init script to create some symbolic links and device nodes before executing the more-typical /sbin/init program.
This example system will use a program called Busybox, which provides a large number of utilities in a single executable, including a shell and an init process. Busybox is used extensively to build embedded systems of many types.
The busybox-static package is required to obtain pre-built copy of the Busybox binary and the qemu package is required to test the constructed images. These may be obtained by executing:
$ sudo apt-get install busybox-static qemu |
As mentioned, our initramfs-based approach requires a small /init script. This configures some basic device nodes and directories, mounts the special /sys and /proc file systems, and starts the processing of hotplug events using mdev.
#!/bin/sh |
To construct the cpio archive, the following commands should be executed in a shell. Note, however, that INITSCRIPT should be replaced with the location of the above script.
$ mkdir simple |
To test the constructed image use a command like:
$ qemu -kernel /boot/vmlinuz-2.6.26-1-686 -initrd simple.gz |
This should present a QEMU window where the OS you just constructed boots and displays the message “Please press Enter to activate this console.” Press enter and you should be presented with an interactive shell from which you can experiment with the commands Busybox provides. This environment is executing entirely from a RAM disc and is completely volatile. As such, any changes you make will not persist when the emulator is stopped.
Booting a real system
Starting the image under emulation proves the image ought to work on a real system, but there is no substitute for testing on real hardware. The syslinux package allows us to construct bootable systems for standard PCs on DOS-formatted storage.
A suitable medium should be chosen to boot from, e.g., a DOS-formatted floppy disk or a DOS-formatted USB stick. The DOS partition of the USB stick must be marked bootable. Some USB sticks might need repartitioning and reformatting with the Linux tools in order to work correctly.
The syslinux program should be run on the device /dev/fd0 for a floppy disk, or something similar to /dev/sdx1 for a USB stick. Care must be taken, as selecting the wrong device name might overwrite your host system's hard drive.
The target device should then be mounted and the kernel and the simple.gz file copied on.
The syslinux loader can be configured using a file called syslinux.cfg which would look something like:
default simple |
The complete command sequence to perform these actions, substituting file locations as appropriate, is:
$ sudo syslinux -s /dev/sdd1 |
The device may now be removed and booted on an appropriate PC. The PC should boot the image and present a prompt exactly the same way the emulator did.
What's next?
This first step, while simple, provides a complete OS, and demonstrates that constructing an embedded system can be a straightforward process.
The next step is to expand this simple example to encompass a specific application, which will be covered in the next article.
This article is copyrighted 2009, Simtec Electronics, and reproduced here with permission.
About the authors
Vincent Sanders is the senior software engineer at Simtec Electronics. He has extensive experience in the computer industry, having worked on projects from large fault-tolerant systems through accounting software to programmable logic systems. He is an active developer for numerous open source projects, including the Linux kernel, and is also a Debian developer.
Daniel Silverstone is a software engineer at Simtec Electronics, and has experience in architecting robust systems. He develops software for a large number of open source projects, contributes to the Linux kernel, and is both an Ubuntu and Debian developer.
This article was originally published on LinuxDevices.com and has been donated to the open source community by QuinStreet Inc. Please visit LinuxToday.com for up-to-date news and articles about Linux and open source.